Changelog
Current Version: 0.2.4VC28
0.2.4VC28
Turret Shop Changes- The turret shop is now horizontally scrollable.
- Added information about the turrets such as name, damage, firing rate, range as well as what each level will provide..
- Changed the look of the panels.
- Turrets that are selected will now have a dotted square around their tile/node.
- Turret UI has been moved & extended to overflow and take over the space from the Turret Shop.
- Turret UI now properly displays the turret's: Level, Position, Current Damage, Fire Rate, Range and where appropriate Explosion Range.
- The top Player Stats Canvas has been extended to include both (Currency: Gold, Crystals) as well as (Player Info: Lives, Wave Countdown)
- Hide Tile Numbers is now the default toggle
- Added a new toggle: Sound On/Off
- Introduced sounds for the Standard Turret and for the Missile Launcher firing.
0.2.3
-
Wave Spawner & Enemy Changes:
- Added 5 more formations to the mix of endless enemies
- Enemy's health now increases with every passing wave.
- Normal enemies now have a health multiplier of 0.5
- Normal enemies have their base health reduced from [20] to [15]
- Elite enemies now have a health multiplier of 0.2
- Elite enemies have their base health reduced from [100] to [80]
- Elite enemies now drop 1 crystal when defeated.
- Boss enemies now have a health multiplier of 0.1
- Boss enemies have their base health unchanged [500]
- Formula for Health = baseHealth + (baseHealth * (multiplier * currentWave))
- These changes are so the game feels a bit easier at the beginning with an increasing difficulty.
- Reduced the time between waves from 10 seconds to 5 seconds.
- If the player lives hit 0, all enemies are now deleted as well and an advertisement will display.
- Added 144 more turret levels which brings the current total to 160 levels.
- Laser Turret:
- Original and Upgrade costs have been reduced from 100 to 60 crystals.
- Range Multiplier reduced from 0.05 to 0.002 as a result of these changes.
- Fire Rate Multiplier reduced from 0.05 to 0.001 as a result of these changes.
- Model Size Multiplier reduced from 0.3 to 0.002 as a result of these changes.
- Standard Turret:
- Original and Upgrade costs have been reduced from 25 to 20 gold.
- Range Multiplier reduced from 0.1 to 0.02 as a result of these changes.
- Fire Rate Multiplier reduced from 0.1 to 0.01 as a result of these changes.
- Model Size Multiplier reduced from 0.5 to 0.01 as a result of these changes.
- Missile Launcher:
- Original and Upgrade costs have been reduced from 50 to 40 crystals.
- Range Multiplier reduced from 0.05 to 0.005 as a result of these changes.
- Fire Rate Multiplier reduced from 0.05 to 0.001 as a result of these changes.
- Model Size Multiplier reduced from 0.5 to 0.005 as a result of these changes.
- Missile Damage Multiplier has been increased from 5 to 10 dmg per level.
- Missile Speed Multiplier has been increased from 0 to 0.05 per level.
Turret Changes:
0.2.2
- New app logo, feature graphic, visual design
- Revamped the whole UI with some new additions and changes
- Currency (Gold, Crystals), Player Stats (Lives, Wave Timer) will now always be aligned correctly no matter the resolution.
- Updated the icon models of the turrets to more closely match the generated turrets (and display their lvl 1 appearance).
- The lane the enemies walk on is now light blue to allow for easier distinction between enemy health bars and the lane.
- Added a new toggle "Hide/Show Node Numbers" which allows you to toggle between each node showing their position numbers (1-25) and hiding it.
- All buttons got a visual update. Turret Stats now will correctly choose between the gold and crystal icon for turret prices depending on what they cost.
- Turret sell prices is now equal to the standard turret price + turret upgrade price, which should return almost the same value most of the time.
- Pause Menu is now a bit darker, and more blueish, changed the order of some buttons and standardized the size of the font.
- Main Menu got the same treatment as the Pause Menu, fresh look, changed order and the addition of the Discord button which leads to the Discord server of the game.
- Extended Shop (WIP), this is the experimental shop in the game, where you will be able to watch ads to get gold and crystals.
- Internal game system changes (how the game functions, turret upgrades, etc)
- Wave spawner changes on how enemies spawn, their count and formations.
- Added 6 more turret upgrade levels (10 -> 16)
Wave spawner now has a maximum of 2,147,483,647 possible waves and at least 5 premade formations, more coming with each update.
The amount of enemies depends on the total waves passed, it's an additive multiplier to the base amount of enemies.
0.2.1
Game Balance
Turret Sell cost is now equal to the previous upgrade's base cost.
Interface Changes
Added a button at the top middle of the screen that allows switching between X1 and X2 game speed (Normal & Fast Forward).
Added the ability to upgrade a tower multiple times in a row (without having to reclick on the tower).
Turret cost and balance is now calculated on the fly, which means you no longer need to reclick the tower if you were lacking currency but now have enough for an upgrade.
Added visual numbers to each of the nodes to indicate the allowed placement of each turret location.
The Wave Countdown Timer will now display "Wave # Ongoing" when it reaches 00:00 and there are still enemies alive, where # is the wave number.
0.2.0
First official public release!
Game Balance
Enemy | Normal | Elite | Boss |
---|---|---|---|
Health | 20 | 100 | 500 |
Damage | 1 | 5 | 50 |
Gold Worth | 2 | 10 | 100 |
Crystal Worth | 5 |
Turret | Standard | Missile | Laser |
---|---|---|---|
Cost | 25 * (A)n | 50 * (A)n | 100 * (A)n |
Damage | 10 + (5 * (A)n) | 20 + (5 * (A)n) | 5..25 (DOT) |
Max Level (n) | 10 | 10 | 10 |
Main Menu Changes
The new background color is solid blue.
Added a new button that leads to the changelog page (This Page).
Moved [Quit] to last in order.
Changed the looks of the [Patreon] and [GitHub Sponsors] buttons to align with their guidelines.
Other Changes
Changed the look of some in-game icons.
Other Sites
SoFoDev | Looker | Blacklist Checker | Endless TD |